Terrance watches the weakened guards last bit of life get sucked from his body. The corpse falls to the ground with a slump. The village women scream as they see a friend, brother or father fall lifeless to the stone floor.
Strike your fallen brother now or prepare to fight another when he rises.
With that being said, and seeing how the guards all missed, Terrance knows the only way to defeat this devil spawn is to knock it off its black cold ass. He crouches and springs towards the wight and gets in close by side stepping to its right and then the left and hooks his rapier through the legs of the wights, attempting to make it fall to the ground and then following with an attack.
Using my bluff to feint in combat as a move action followed by a trip attack:
Bluff = d20 + 11 = 16 + 11 = 27
If Bluff is successful target loses his dex bonus from its AC.
Tripping Melee attack = d20 + 8 = 20 (natural, ask my roommates lol) + 8 = 28
Tripping Strength check = d20 + 3 (str) + 4 (improved trip feat bonus) = 18 + 3 + 4 = 25 vs targets str or dex roll (whatever has highest bonus)
If Trip Successful, target is prone and attacker can make an attack as if he didnt use it for his trip attempt..
Following Melee Attack = d20 + 8 = 20 (another natural) + 8 = 28
Critical = d20 + 8 = 5 + 8 = 13 assuming not critical even while wight is prone
Damage = d6 + 3 = 4 + 3 = 7