Sliding down the side of the church, careful to land on the peak of the southern transept, Matrim moves as quickly as he safely can. The roof is treacherously icy and the fall to the streets below is a long one. Crouching a few feet from the edge of the roof he squints against the driving snow and quickly surveys the battle on the barricades. Realizing that the defenders on the north-western barricade are within a hair’s breadth of being overwhelmed, Matrim decides to concentrate his efforts there. Taking aim at the closest wight threatening a villager he nocks an arrow, steadies his hand and with the fluid motion of a musician he draws, aims and releases. In rapid order he sends two more arrows after the first.
Attack #1: 11 (d20) + 12 – 4 (wind) = 18
Damage: 4 (d8) + 3 = 7
Attack #2: 15 (d20) + 12 – 4 (wind) = 23
Damage: 8 (d8) + 3 = 11
Attack #3: 14 (d20) + 8 – 4 (wind) = 18
Damage: 6 (d8) + 3 = 9