Veniset Town Square: 7:26 pm
Veniset’s fortified market square erupts with the sounds of battle and terrified cries from the men defending its barricades. The site of the deadly wights lurking within the defences urges the men into a desperate fight to repel the invaders.
Surprised at finding the two sentries horribly turned into undead, Terrence freezes for a moment. His mind races. The ice-encrusted, steeply-pitched sod roof is hardly the place he would choose for battle. As the two undead lurch towards him, their hands reaching, the young rogue’s instincts take over. Drawing his rapier Terrence thrusts forward. The footing is treacherous, however, and he slips, crashing down hard over the main beam of the house. Ignoring the pain he rolls to his back and stabs at the nearest attacker while still laying on the plank. The blade strikes the former guardsman in the chest but is turned aside by the chain armour beneath. The undead, its milky eyes fixed on him bears down. Inwardly, Terrence groans. This is going to suck.
Continuing to assault his unholy enemies with the righteous fury of Almighty Pelor, Talton turns towards the pair of undead as they burst from the house and sends a searing arc of light across the village square towards them. The crackling beam of energy slams into the chest of one wight, a big-bossomed woman with a wild matt of black hair and loose jowls flapping about an open maw. The force of the beam drives the wight back several feet, depositing it into a snow drift where it lies, naught but a smoking ruin.
Addressing himself in his most cocky manner to the pair of wights remaining in the street by the southern barricade, Alma says:
Excuse me gents we have a fire going just a few streets down and my friends and I thought you might want to visit it!
Charging across the snow-choked road, his eyes focused on his opponent, Alma fails to see the trip line that is hidden within the drifting snow. As his foot strikes the rope, however, Alma thrusts himself forward, tucking into a ball and rolling back to his feet an arms length from the hateful wight. Smiling smugly at his own recovery, the southerner uses his momentum to deliver a powerful stroke that catches the undead at its left hip and shears through its body and out under its right arm. The creature crumples backwards into the powdered snow, its putrified organs spilling in a blackened heap about it.
Eyeing the second wight as it breaks from cover towards him, Alma grasps the pommel of his greatsword and slams the thick blade down hard into the face of the mutilated enemy at his feet, dispatching into the ether whatever evil powers had compelled it to unlife.
The trudging undead, urged on through the smoke by the leading wights assault the barricades, trying to clamber up or else drag down the defenders.
On the roof, the first of the undead standing over Terrence lunges forward at the prone man, but finds the icy footing unmanageable. The creature slips on the northern side of the sloped roof, landing hard on the icy thatching and slides down and out of view onto the road below.
The second creature manages its balance better but its clumsy attack is easily avoided by the slippery rogue.
Muttering about the gods and their often perverse humour under his breath as he leaps from the barricade and rushes to Kaberllee’s side, T’alen ignores his loaded crossbow, preferring a volley of magic missiles. A trio of red sparks, each the size of an apple, issue from his palm, racing across the battle field and smashing into the closing wight.
Looking at the grim and steady look in the druidesses eyes T’alen says:
It may be time to tactically regroup near the church, we seem to be standing on a field of pitch and oil waiting to ignite. Just thought you should know.
Turning to those village militiamen nearby, T’alne barks at them to form a line.
Despite the annihilation of its companions, the wight facing Alma charges forward through the snow, lashing out with its balled fists. Twisting to the side Alma barely succeeds in avoiding the heavy blow.
In the square, another pair of wights emerge from the house as the one struck by T’alen’s magic missiles charges towards the sorcerer. The wicked creature slams its boney fist into T’alen, knocking the wind from him while a wave of blackest energy seeks to siphon away a portion of his life force.
Of the two wights that just emerged in the square, the first turns towards a guardsman at the bottom of the western barricade. Rushing towards the man, the wight slams into him with its fists. A long, tortured scream issues from the unfortunate man as he arches his back, his sword and shield falling from nerveless fingers, and topples to the ground. A look of elation crosses the wights face as it drinks in the man’s life force, turning its sinister eyes in a search for new prey.
The second newly emerged wight charges towards Kaberllee. The brauman woman stands perfectly still as the creature closes, waiting for the last moment to raise her small, round shield, turning aside the strike with a sturdy strength that seems unnatural for a woman of her size.
On the northwest barricade the wights fall upon the defenders, one of the evil undead crushing the life from a guardsman while one of the loggers, manages to fend the other off with his axe.
Leaping from the barricade, the big northman charges through the ragged line of militiamen, swinging his axe at the wight assaulting T’alen. The injured wight crumples beneath the punishing stroke as Lornaal’s blade lops through its chest, severing its uppermost torso from the rest of its body in a spray of ichor.
Turning aside the wight’s heavy attack, Kaberllee lashes out with her oaken cudgel, smashing her assailant in the face and spilling a mouthful of broken teeth into the snow.
The village milita
On the walls, the villagers desperately fight to keep the undead from mounting the barricade. In the square, they rush to repel the invaders.
While the attacks ragged along the southern barricade, Matrim stayed where he was on the eastern roof tops. He kept a keen eye looking out for signs of other attackers. As the shouts were raised from the western barricades, however, he turned and picked his way carefully, but swiftly across the rooftops, eager to be of some use.
Wordlessly the bard draws his bow, notches an arrow and fires it into the chest of the wight assaulting Kaberllee.
Cora suppresses a giggle as she lays hidden, watching the wight as it thrashes angrily through the snowy rock garden looking for her. The hammering in her heart and the juices running through her veins are the greatest drug the halfling can imagine. From the village the shouts and clash of battle can occasionally be heard through the screaming wind.
Finally, after a few moments, the wight turns to stalk away, heading east across the rock garden, casting looks over its shoulder from a heavily burnt face made even uglier by a look of terrible fury.
20 – Terrence
19 – Talton
15 – Alma
14 – Undead
7 – T’alen
6 – Wights
4 – Lornaal
3 – Kaberllee
3 – Village Watch
1 – Matrim
1 – Sebastian
(Italicised checks are ones that I have rolled)
Terrence, Balance Check, DC 17: 6 (d20) + 6 = 12
Terrence, Stun damage from fall: 4 (d4) = Terrence takes 4 temporary points of damage
Terrence Tumble Check, DC 22: 17 (d20) + 12 = 29 Terrence ignores temporary damage
Terrence, Attack: 3 (d20) + 8 – 4 (prone) = 7, miss
Alma, Spot check for trip line, DC 15: 8 (d20) + 2 = 10
Alma, Tumble check to recover, DC 15: 16 (d20) + 2 = 18
Alma, full attack: 9 (d20) + 10 + 4 (prone enemy) = 23, hit
Alma, damage: 4 + 2 (2d6) + 7 = 13 damage
Undead Balance Check, DC 17: 5, fail
Undead Balance Check, DC 17: 19, success
Undead Attack against Terrence: 6, miss
Wight attacking Alma: 19, miss (but just barely)
Wight charging T’alen: 15, hit
Damage: 4 hp and Fort Save DC 14 or take one negative level
Wight against guardsman (in square): 16, hit
Wight against guardsman (on barricade): 18, hit
Wight against logger (on barricade): 6, miss
Wight attacking Kaberllee: 14, miss
Lornaal charging Wight: 20 (d20) + 12 + 2 (charge) = 34, crit
Critical Damage: 9 + 5 (2d12) + 7 = 21
Kaberllee attacking wight: 20, hit
A break down of the round:
Terrence: I made some really shitty rolls! The balance check is based on the Balance skill with a base DC of 10 + 5 for slippery surface and +2 for sloped or angled. Rather than attempt to roll away, Terrence attacked the closing undead (I would have added a hit to the DC for the undead’s balance check).
Talton: Pretty straightforward ranged touch that obliterated one wight.
Alma: I know that the trip line was on the map, but I felt that Alma probably wouldn’t remember where its exact position was during a charge, seeing as they are all buried beneath the snow. I gave him a spot check for seeing it (rather than an intelligence check to remember exactly where it was). His tumble check was good for recovery, and seeing as I was giving you two full rounds of action, I allowed him a tumble check to recover. The second coup de grace attack on the injured wight I made for you.
T’alen: Pretty straightforward on your attack. The wight did 4 points of damage, however, and you will have to make a Fort save to avoid gaining a negative level.
Matrim: Chris C. isn’t able to play right now, but he sent me a message outlining his actions for the rest of the fight. He hopes to be available again soon!