T ’Alen gathers the leadership together over a rough map of the town
All right Gentlemen, here is what I propose, please feel free to make adjustments as you see fit.
T ’Alen murmers the words of magic needed to bring his vision to life.(prestidigitation)
Marks and colour begin to overlay the map. First a small grid appears over the center of the town, then lines begin to appear crossing the main streets and alleys between the homes, then red dots appear at intervals around the inside of the town square, and lastly a pool of greyish green forms in the town square.
T ’Alen leans over the map and begins to point at different coloured features
What I propose is we control our battleground, set the field in our favour. We need to barricade the streets and alleys with strong barricades, those would be the yellow lines. Our foe is a sneaky one, so the red dots at intervals around the edge of the square are torches or burn piles to provide light in the area, as well as up each major street to diminish the shadows and let our scouts see what coming even in the pitch of night.
T ’Alen gestures some more at other areas of the map
The green line is for another barricade, an engineered weak point in our defenses allowing a not so obvious path for our attacks to enter our battlefield. We don’t want it to be too weak, but we want it to look a little easier to breach that area than any other and hopefully lure them in.
Lastly the plan calls for us to douse the square in oil and cover it with shavings or wood chips to hide the oil. Hopefully creating a killzone that we can set alight to burn the undead while we slay them in front of the church.
T ’Alen tries to remember details of the wights from his arcane schooling to provide any pertinent tips to help slay them.
He alters the map to adjust the plan to the suggestions of the leadership.
Does anyone have anything else to add?
Knowledge Aarcane: D20 13 = 32