AC:12 HP:
Wincing in pain as the goblins arrow nicks his leg T ’Alen takes a quick look around the battlefield while continuing to move south to cover the middle of the ravine(moving south 5 spaces), and draws the two components he needs for his summoning to work.
Holding forth a small bag and an unlit candle T ’Alen invokes the words of power needed to summon a pack of Celestial hounds to aid his companions bellow in their struggle.
In Goblinoid T ’Alen shouts out
Cry Havok and let slip the Hounds of Light
The three Celestial hounds materialize behind the pack of goblins heading north, and charge in for the attack
Hmm probably would have been better to have the bard shout that part, would have had more of an effect. Does he even know goblinoid, I should really find that out
T ’Alen ducks down to provide a smaller target to the archers
Summon Monster II (Wiz CL:4)
Conjuration
Level: Sor/Wiz 2
Components: V, S, F/DF
Casting Time: 1 round
Range: 35ft
Effect: One summoned creature(or d3 from level 1)
Duration: 4 rounds
Saving Throw: None
Spell Resistance: No
Celestial Dogs(3):
Hit Dice: 1d8+2 (6 hp)
Initiative: 3
Speed: 40 ft. (8 Squares)
Armor Class: 15 (1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: + 0/ -3
Attack: Bite +2 melee (1d4 + 1)
Full Attack: Bite + 2 melee (1d4 + 1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Smite Evil
Special Qualities: Low-light vision, scent, Darkvision, Resistance to acid 5, cold 5, and electricity 5, Spell resistance 6
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track
Comments
Nice.
Yeah, I like that too
thanks
Summon Monster is a full round action…I will move you 5’.